

This should be more thematic and gives more global pressure.
#Edwin vancleef upgrade
NEW LEVEL 20 UPGRADE for Pay a Visit: "Contract Sealed". "Follow the Man": Permanently have a Defias Follower. Reduced Tow Liner's cooldown reduction to 1.5 seconds from 2 seconds. Increased The Bigger They Are's damage to 2% of max health from 1.5%. Sanguine now gives 5% attack damage permanently, as if the "removed" combo point still gave attack damage for its duration. Increased Finish the Job's (R) damage to 60% of missing health from 50% to match Malthael existing. Increased Pay a Visit's (R) cooldown to 75 from 70. Huge nerf, but the damage was just too high for its cooldown. Increased Between the Eyes's (1) cooldown to 20 seconds, from 12. Increased 2 point Dice's (E) attack speed to 30% from 15%. Increased Grappling Hook (W) damage by 100 and cooldown by 2 seconds. (From 4 seconds CD and 3 seconds duration. Increased Blade Thrash (Q) cooldown to 6 seconds and duration to 5 seconds. but for a master Edwin this might just be another tool to catch the opponent by surprise. For a new Edwin this could prove useful for getting rid of unwanted points. Sanguine is a level 1 talent that lets Edwin manage combo points more easily, but it is only 1 point at a time on a 3 seconds cooldown. A good Edwin will predict what the enemy team is planning and roll the correct dice before "overloading" on Combo Points and being stuck with a blind instead of any of the useful utility the lower dices give. Predicting what will happen is also a key to Edwin. Well, what happens if you need a sudden heal? What happens if you are at 5 points but it's time to bail? was it worth it to skip all previous dices? Yet again, player's call.īut why can't I just cast attack speed and hack away? It's very good for dueling against heroes who rely on basic attacks but. Some times 20% increased basic attack damage is better than 25% increased movement speed, so how you spend the points is even more crucial.ĥ Point Dice: This is the grand strike that consumes all stacks to deal heavy damage and blind the enemy. Movement speed is a utility tool and when brawling against an enemy some times that extra speed is a dead stat. If you need the damage but picked 4 Point Dice, then you are very in danger. Missclicking or randomly casting Roll the Bones at 3 Points will cause a rather large loss of DPS and fighting capability if health was not an issue.Ĥ Point Dice: This is a rather dangerous dice to pick. Again, the player's call if they need that attack speed or if they need to go further into the dice pool.ģ Point Dice: This is a sustain tool, pretty self explanatory. It's your call if an instant block is better than 5% attack damage and access to other dices.Ģ Point Dice: A very strong steroid that increases your damage by a considerable amount considering most of your DPS comes from basic attacks. Edwin is not a mindless assassin, he is an able hand to hand combatant, cunning tactician and resourceful man.ġ Point Dice: Best used when the fight breaks out or when you have a "spare" point. Randomly spamming skills on cooldown to kill a target is never better than carefully picking your buffs from Roll the Bones and using Grappling Hook on strategic walls to move around the battlefield. Spending (or not spending) Combo Points would be what separates a good Edwin from a mediocre one. "Ok, but how do I use that thing? Should I be spending the combo points on Roll the Bones or Between the Eyes?" Dont! It's a "convoluted" skill but it's pretty interesting. Some probably skipped Roll the Bones and just went on with the concept.
